/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import java.nio.BufferUnderflowException;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.TaskPriority;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.model.L2CharPosition;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.PartyMemberPosition;
import net.sf.l2j.gameserver.templates.L2WeaponType;
import net.sf.l2j.gameserver.util.Util;

/**
 * This class ...
 * 
 * @version $Revision: 1.11.2.4.2.4 $ $Date: 2005/03/27 15:29:30 $
 */
public class MoveBackwardToLocation extends L2GameClientPacket {
	// private static Logger _log =
	// Logger.getLogger(MoveBackwardToLocation.class.getName());
	// cdddddd
	private int _targetX;
	private int _targetY;
	private int _targetZ;
	@SuppressWarnings("unused")
	private int _originX;
	@SuppressWarnings("unused")
	private int _originY;
	@SuppressWarnings("unused")
	private int _originZ;
	private int _moveMovement;
	// For geodata
	private int _curX;
	private int _curY;
	@SuppressWarnings("unused")
	private int _curZ;

	public TaskPriority getPriority() {
		return TaskPriority.PR_HIGH;
	}

	private static final String _C__01_MOVEBACKWARDTOLOC = "[C] 01 MoveBackwardToLoc";

	@Override
	protected void readImpl() {
		_targetX = readD();
		_targetY = readD();
		_targetZ = readD();
		_originX = readD();
		_originY = readD();
		_originZ = readD();
		try {
			_moveMovement = readD(); // is 0 if cursor keys are used 1 if
			// mouse is used
		} catch (BufferUnderflowException e) {
			// ignore for now
			if (Config.ALLOW_L2WALKER_PROTECTION) {
				L2PcInstance activeChar = getClient().getActiveChar();
				activeChar.sendPacket(SystemMessageId.HACKING_TOOL);
				Util.handleIllegalPlayerAction(activeChar, "Player "
						+ activeChar.getName()
						+ " Tried to Use L2Walker And Got Kicked",
						Config.DEFAULT_PUNISH);
				activeChar.closeNetConnection(); // kick
				return;
			}
		}
	}

	@Override
	protected void runImpl() {
		L2PcInstance activeChar = getClient().getActiveChar();
		if (activeChar == null)
			return;
		_curX = activeChar.getX();
		_curY = activeChar.getY();
		_curZ = activeChar.getZ();
		if (activeChar.isInBoat())
			activeChar.setInBoat(false);
		if (activeChar.getTeleMode() > 0) {
			if (activeChar.getTeleMode() == 1)
				activeChar.setTeleMode(0);
			activeChar.sendPacket(ActionFailed.STATIC_PACKET);
			activeChar.teleToLocation(_targetX, _targetY, _targetZ, false);
			return;
		}
		if (_moveMovement == 0 && Config.GEODATA < 1)
			activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		else if (activeChar.isAttackingNow()
				&& activeChar.getActiveWeaponItem() != null
				&& activeChar.getActiveWeaponItem().getItemType() == L2WeaponType.BOW)
			activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		else {
			double dx = _targetX - _curX;
			double dy = _targetY - _curY;
			// Can't move if character is confused, or trying to move a huge
			// distance
			if (activeChar.isOutOfControl() || dx * dx + dy * dy > 98010000) // 9900*9900
			{
				activeChar.sendPacket(ActionFailed.STATIC_PACKET);
				return;
			}
			activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO,
					new L2CharPosition(_targetX, _targetY, _targetZ, 0));
			if (activeChar.getParty() != null)
				activeChar.getParty().broadcastToPartyMembers(activeChar,
						new PartyMemberPosition(activeChar));
		}
	}

	/*
	 * (non-Javadoc)
	 * 
	 * @see
	 * net.sf.l2j.gameserver.network.clientpackets.ClientBasePacket#getType()
	 */
	@Override
	public String getType() {
		return _C__01_MOVEBACKWARDTOLOC;
	}
}
